Treasure Island: Classic Remix
deployed_code
Status: In development
link_2
Links: Game Joltarrow_outward
assignment
Roles: Programming, UI Design, Writing Assistance, Captioning
In the original Clickteam version, I handled UI, menus, and the creation of a demo.
In the new (in development) Godot version I've done a lot more, including a large amount of UI,
a captioning (subtitles/closed captions) system,
and a navigation system for a specific point-and-click section of the game.
The Return to Freddy's 2 - Reimagined
deployed_code
Status: Complete
link_2
Links: Game Joltarrow_outward
assignment
Roles: Programming, UI Design, Captioning
I was brought on the team fairly late in development for captioning,
but then I overhauled multiple systems and menus through patches until v1.3.0.
TRTF 2 - Tacoman Edition
deployed_code
Status: Complete; v2.0 in dev
link_2
Links: Game Joltarrow_outward
assignment
Roles: Programming, Captioning, v2.0 Lead
I was brought on the team late in development to do captions for in-game calls,
and similarly to 2R, I was allowed to do additional UI work.
I'm currently the lead for the game's upcoming v2.0 update,
which seeks to improve visuals, improve UI, and fix balancing issues.
Late night VRChat OMORI Shenanigans
deployed_code
Status: Worked post-release
link_2
Links: YouTubearrow_outward
assignment
Roles: Captioning
I created custom, stylised closed captions for this video because I thought it was funny.
The creator of the video thought the captions were cool, asked to add them to the video itself,
and now through various tests I can fairly reliably caption things by ear.